Welcome to Conflict Valorax, an open-ended narrative campaign for Warhammer 40,000 set deep within the Ultima Segmentum on the Eastern Fringe of the galaxy and close to the limit of mankind’s domain. The purpose of this campaign narrative is to richly detail the setting and history of the Valorax star system in order to bring a depth and storyline to ongoing games set within the Warhammer 40,000 universe. Games of Warhammer 40,000, Epic, Inquisitor, Aeronautica Imperialis, Space Crusade, Space Hulk and Battlefleet Gothic are all set within this greater context, each conflict adding detail to the ongoing plot.
Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Thursday, 31 March 2011

Spotlight On... The Aphid

The Aphid is a model from a different game system called Robogear that I use in my Adeptus Mechanicus army.

Robogear offers some fairly whacky vehicles that are clip together, fast to make and kind of interesting – especially if you convert them from the originally intended design as I did with this Thunderfire Battery.
Because I didn't want to use the pilot that came with it, I used toilet paper soaked with glue to make a curving cocpit.
For its rules I used the old Vehicle Design Rules again to design a medium-heavy walker. It’s quite nice in the game but needs to be used carefully to avoid being destroyed prematurely as its weapons are fairly short-ranged.


Aphid   
BS
Front
Side
Rear
3
12
12
10



Points: 129
Vehicle Type: Walker
Crew: Skitarii
Weapons: Twin-linked Assault Cannon, Twin-linked Bolters

Friday, 25 March 2011

Spotlight On... The Neutraliser!


The Neutraliser is a toy I bought a few years ago. I originally painted it up to be a Starship Troopers vehicle but it didn’t sit too well within that game system. When I started to pull together my Adeptus Mechanicus force it seemed like a logical addition.
With the addition of a Forge World brass etched Imperial Eagle it looks (to me) like it fits quite nicely.

As far as stats went, I was tempted by the Apocalypse rules for the Knight Warden from the Tempus Fugitives Cult Mechanicus codex but I wanted something I could use in normal sized games.
A quick fiddle through the Vehicle Design Rules and Bob was my uncle. Although I had to fiddle it a tad to use the Punisher Gatling Cannon as that hadn’t been invented when the VDR came out. I transferred the points across from the Imperial Guard codex.
In the game he is rather cool, mostly because he looks so good. I’m a sucker for the look of things. Rules and winning come far below this on my priority, but they came out quite adequately this time I think.

Neutraliser  
BS
Front
Side
Rear
3
13
13
10



Points: 250
Vehicle Type: Tank
Crew: Skitarii
Weapons: Punisher Gatling Cannon, Missile Launcher
Special Rules: Lumbering (Can only turn 90 degrees after moving a maximum of 6” forward)

Saturday, 5 March 2011

Spotlight On: The Hammer Collider


The Hammer Collider is a homemade vehicle for my Adeptus Mechanicus army: Initiative 0999XXB#14-12.  

The basic vehicle was a toy I picked up YEARS ago at a car boot sale, thinking that one day it would come in handy. The turret revolves but actually comes free on those folded arms and lifts up above the tank!
It had a wrong scale open cockpit at the front that I covered over with a couple of spare dozer blades. I added some lights and smoke launchers and Bob’s your uncle!
For stats I dug out my old Chapter Approved book and used the Vehicle Design Rules inside. The rules haven’t changed THAT much since 3rd edition when it was current and I figured it would give me a basis for play-testing – especially considering that the VDR was weighted to overprice vehicles on points.
Painting it, I dry brushed Dark Angels Green and dry brushed up through Snot and Goblin Green. I used plain black on the black bits and Boltgun Metal with a black wash on the silver bits.
The Hammer Collider has the following profile:

Hammer
Collider
BS
Front
Side
Rear
3
13
12
10



155 Points
Vehicle Type: Tank
Crew: Skitarii
Weapon: Plasma Accelerator
The Plasma Accelerator has the following profile:
Plasma
Range
Str
AP
Type
Accelerator
36”
7
2
Heavy 1, Large Blast