tag:blogger.com,1999:blog-51650016264288892342024-03-14T05:41:35.810+00:00Conflict ValoraxHeresy & War in the Eastern FringeJack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.comBlogger122125tag:blogger.com,1999:blog-5165001626428889234.post-66097122011451741712016-04-26T17:28:00.001+01:002016-04-28T11:21:10.448+01:00Spotlight On: Tyranid Flying Hive Tyrant & Toxicrene! <div dir="ltr" style="text-align: left;" trbidi="on">
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Say hello to my flying Hive Tyrant. </div>
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He's a very friendly chap. </div>
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And here's my ever-friendly Toxicrene!<br />
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I painted them using a blend of yellows starting with something dark and almost orange - a series of paints I picked up from B&Q in tester pots made to my specifications.<br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com1tag:blogger.com,1999:blog-5165001626428889234.post-42833242787334895632015-12-26T22:19:00.001+00:002015-12-26T22:19:59.260+00:00Spotlight On: Adeptus Mechanicus Magos Dominus <div dir="ltr" style="text-align: left;" trbidi="on">
I got this dude for Christmas LAST year but it's taken me until now to paint him. He's the Forgeworld Magos Dominus and I kind of sort of went off the model, espeically when I saw the other ones released since I could have got instead.<br />
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Having said that he's imposing and pretty rad and what the heck. I've got him now and I like him.<br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com1tag:blogger.com,1999:blog-5165001626428889234.post-43620462849339691982015-12-19T17:09:00.001+00:002015-12-19T17:09:24.826+00:00Spotlight On: Kataphron Battle Servitors <div dir="ltr" style="text-align: left;" trbidi="on">
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For the next unit in my Adeptus Mechanicus force, we have these Kataphron Battle Servitors. </div>
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I was desperate to get them but strangely went off them as soon as I did. Having said that, they are cool. After doing a bit of research online I ended up giving them the grav cannon loadout. This seemed good and also moved away from the plasma weapons I usually go with.<br />
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The whole point of this force is to explore the weird and wacky, not tread the usual paths, so... we'll see what they're like in-game.<br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-38521910553046812902015-12-16T14:32:00.002+00:002015-12-16T14:32:41.683+00:00Spotlight on Mechanicum Myrmidon Destructors <div dir="ltr" style="text-align: left;" trbidi="on">
I've been working on painting again recently and I'll be showcasing some of my stuff in the near future.<br />
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Let's get started with my Forge World Mechanicum Myrmidon Destructors.<br />
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I've had these for a while now but it's only in my latest purge that I've painted them.<br />
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I don't have the Forge World rules for these guys as yet but in the meantime I'm using them as Kataphron Destroyers.<br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-9218789119595193202014-02-03T15:49:00.000+00:002014-02-03T15:49:59.423+00:00Scenery Showcase: Jungle Hive Fortress <div dir="ltr" style="text-align: left;" trbidi="on">
Deep in the jungles of Pariah, the Jungle Men of Lapitar maintain hundreds of secret fortresses built around one or more landing pads. <br />
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The bases function as watchtowers, detecting enemy troop movements and quickly relaying them throughout the network. <br />
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The Jungle Men of Lapitar do not maintain a single headquarters base but instead distribute their command structure. In this way their organisation resembles more of a hive mind than a traditional top down framework.<br />
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Each Garrison Fortress holds a company of warriors, standing ready to quickly redeploy wherever they are needed or stand firm against an invading force. <br />
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The Jungle Men favour the Vendetta pattern gunship rather than the Valkyrie because of its heavier anti-tank armament. In these drop ship they can quickly drop in on grav-shoots to deal with enemy personal at the end of a flamer barrel. <br />
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Although on the surface, each fortress may seem small, most have tunnel networks beneath for additional command nodes and troop barracks. <br />
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Supplies are sourced locally on the whole but can be easily flown in.<br />
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Regular patrols pass out from the fortress every day both by air and on
foot. In addition, the jungle for miles around each base is peppered
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Each fortress is fortified to hold off attackers providing numerous parapets for occupying troops to fire from. <br />
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They are also equipped with emplaced heavy weaponry programmed to fire on approaching unfriendly personnel or vehicles. These can be manned directly in times of attack to provide greater accuracy of fire. <br />
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The Jungle Men of Lapitar are a secretive people and far more of them exist than Imperial records show. <br />
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These Hive Fortresses provide a perfect medium to keep numbers unknown, response time to threats low and dependability high. <br />
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Due to the devolved nature of the hive network, it is very difficult to deliver a crippling blow to the Jungle Men as a nation. <br />
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Destroy one or more fortresses and the highly manoeuvrable Lapitar forces will simply counterstrike with overwhelming force before disappearing into the mist-enshrouded jungles again. <br />
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Underground tunnels connect many of the larger base. These are set with demolitions in the case of enemy ingress with multiple redundancy systems to prevent them falling into enemy hands. <br />
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Hyper-charged underground transports are held ready within these tunnels for moving large bodies of troops at speed, either towards the front line or away from it as required. <br />
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In this way, if a major incursion were to occur in Lapitar, the enemy would suddenly face a force many times larger than anticipated as troops poured up from underground and flew in from the skies. <br />
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Including from the Tyranid assaults of the first Manticore War, Lapitar remains the most untouched and highly defended regions on Valorax Prime. <br />
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It remained relatively untouched during the planetary bombardment of the Scouring and continues to be so to this day. <br />
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The Jungle Men of Lapitar are aware of the menace of the Tyranids festering beneath the canopy in their realm and are already taking steps to combat it aggressively. <br />
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Ammunition and manpower are being moved into battle-ready positions and an alpha strike is being planed all across the hive network. <br />
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One hive mind will combat another as the Jungle Men sell their lives to eradicate all trace of these alien locusts. <br />
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The time to strike is approaching.<br />
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It is almost here! <br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-85673420464485771912014-02-02T11:13:00.001+00:002014-02-02T11:13:15.249+00:00Scenery Showcase: Wall of Martyrs Tempestus Firebase Well after a couple of weeks of freenzied activity and a disaster where I ran out of black ink wash for ages, take witness of my brand new completed Tempestus Firebase & Fortresss of Redemption. <br />
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I tied all the buildings in with the same colours and used the same blend as on my war board (dark brown, light brown, mustard, cream). <br />
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Here's the Firestorm Redoubt and a Vengeance Weapons Battery. <br />
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And the other one. <br />
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The Aquilla Strongpoint with Macro-Cannon... and a Wall of Martyrs Defence Line <br />
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And pretty soon I'll be posting the battle report of the Ork attack on this set-up... <br />
<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com3tag:blogger.com,1999:blog-5165001626428889234.post-21177271960204183362014-01-03T14:13:00.000+00:002014-01-03T14:13:02.786+00:00The Trap: Part Three - Overrun! <div dir="ltr" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: left;" trbidi="on">
<i>Chaos vs Crimson Blades | Gill v Tim | 40k | 57 | 110.997.M41 </i><br />
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Chaplain Sank dropped down the back of the Pernicious Gate, narrowly avoiding the lascannon fire from the approaching Chaos Land Raider, making contact via com for fast reinforcements.<br />
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Even if he had been able to open the gate and take control of the daemonic horde beyond, the price would have destroyed him and likely the rest of the Crimson Blades. <br />
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The gate had fallen. All they could do now was try and mitigate their losses and strike back before the forces of Chaos could find their footing.<br />
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But even as he spoke, sorcerers of the Thousand Sons uttered the incantations to open the gate and gain control of the slathering horde within and the portal burst into fiery light.<br />
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Dozens of sinewy lithe female forms strode through; terrible and beautiful in their foul glory: the Daemons of Slaanesh - now under the control of the Chaos Space Marines!<br />
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Each had a pair of vicious crab-claws. Each displayed their curvaceous but distorted bodies seductively as a caramel aroma filled the clearing. And around them the consolidated Chaos forces drew in, preparing to depart. <br />
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This was the second gate now that had fallen to the Traitor Marines. Only three more remained - three more legions of daemonic fury, waiting to be controlled. <br />
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But before the dark forces could make their departure, a dozen bolts flew into their ranks and exploded; then a dozen more.<br />
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The Crimson Blades weren't out of the fight yet. A Strike Platoon had manoeuvred into place in response to Chaplain Sank's call and more reinforcements were on the way. <br />
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Without a need for command, Seekers of Slaanesh danced away from the clustered forces.<br />
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They struck the marine gunline with seductive violence, tickling out the souls of the loyalist marines as they flayed open their armour and flesh. <br />
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The Seekers fell, still smiling in the ecstatic throes of battle, but Daemonettes took their place, leaping into action with their great claws snipping at the faces of their enemies. <br />
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Assault marines jumped forward powered by the jet packs but Night Lords ran to met them, gaining the initiative and eviscerating them where they stood.<br />
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Answering the call from space, a drop pod smashed onto the battlefield, blowing its door clamps, and a command squad emerged, letting fire with plasma weapons. <br />
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But the mighty exalted Keeper of Secrets K'Syarta materialised behind them and ripped apart both them and their drop pod.<br />
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The attacking force of Crimson Blades were routed and then annihilated. The forces of Chaos were simply too powerful now.<br />
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The last two members of the command squad fought on but there was no hope anymore. They were hopelessly outnumbered.<br />
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The forces of Chaos were legion now and perhaps nothing could stop them. <br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com5tag:blogger.com,1999:blog-5165001626428889234.post-1458901603322063772014-01-02T10:48:00.003+00:002014-01-02T14:40:51.887+00:00The Trap: Part Two - Reversal <div dir="ltr" style="text-align: left;" trbidi="on">
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<i>Chaos vs Crimson Blades | Gill v Tim | 40k | 56 | 110.997.M41 </i></div>
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The Crimson Blades fell back to the Pernicious Gate, forming a defensive gunline. </div>
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It was absolutely critical that the gate be held. If it fell then the dark host of the Chaos Space marines would gain another swell of power, this one taking them even closer to true indomitability. </div>
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A complete Termination Platoon beamed into position, the Sternguard Veterans taking station on the steps of the mighty gate. </div>
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Then suddenly the forces of Chaos were upon them: deathly silent Rubricae letting fly with arcane bolt rounds; slavering gore-red Bloodletters sprinting across the packed earth; huge clanking Chaos Terminators, raking the line with autocannon shells... and a mighty Daemon Prince on leathery wings that plunged into the ranks of the Crimson Blades, slashing back and forth with its mighty blade. </div>
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The Sternguard fell immediately to fire and sword. The Bladelords swung round in their Land Raider and leapt from its assault ramp, charging into the fray. </div>
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But the Daemon Prince was unstoppable. It carved them in twain, one by one, laughing maniacally. <br />
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All they could do was fight on and hope to lower the attacking numbers sufficiently to drive them off.<br />
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But fully twenty hardened veterans were spent before the Daemon Prince fell and the loss had a crippling effect on the rest of the line. <br />
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More reinforcements of Chaos funnelled into the clearing: a Land Raider churning mud, letting off Lascannon blasts, and the mighty scythed arms of a Daemonic monster. each fall of the scythes impaled another Terminator. The defenders were running out of time and men. <br />
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Then the Chaos Land Raider fell open and out poured Night Lords, their winged helms disguising leering features as they charged into close quarter combat, taking losses but bringing down more Space Marines than could be spared. <br />
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The gate was being swamped but the Bladelords fought on, Chaplain Sank leading them into the Bloodletters, desperately fighting to hold back Chaos. <br />
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They managed to eliminate the Daemons but the Night Lords had dispatched their enemies and now charged up onto the gate steps to throw open the portal.<br />
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Only two loyalist marines remained: Chaplain Sank and the last Bladelord. Their bodies shook with their exertions then they became suddenly calm, stilling their thoughts, and leapt to battle once more.</div>
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The Bladelord fell but Chaplain Sank smashed his Crozius Arcanum back and forth, pulverising bone and flesh inside the corrupt power armour. The huge Daemonic monstrosity reached his Land Raider, its scythes tearing its ceramite to shreds. </div>
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Chaplain Sank withdrew up to the gate. </div>
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He was the only one left now and he had a choice: open the gate himself if he could; take control of the Daemonic legion - damning his soul - or withdraw and muster what little forces they still had nearby for a counterstrike - one last attack to knock the head from the shoulders of this invading force at least. </div>
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The choice had to be made now. </div>
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com3tag:blogger.com,1999:blog-5165001626428889234.post-17923590664499266152013-12-08T23:44:00.000+00:002013-12-09T09:34:19.572+00:00Tutorial: How to Paint the Fortress of Redemption So you want to paint the beautiful Fortress of Redemption the "me" way?<br />
<br />
Well here's how! <br />
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1) Whine for months until your mum buys you a Fortress of Redemption for Christmas.<br />
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2) Leave fortress in its box for approximately one year.<br />
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3) Remove from box and build, making sure you leave each section of the fortress disconnected.<br />
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4) Spray black. <br />
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<a href="http://4.bp.blogspot.com/-9ZXKTc3tDy8/UqQwwVoeV5I/AAAAAAAAFSg/-P1z468Vw8Y/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252826%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://4.bp.blogspot.com/-9ZXKTc3tDy8/UqQwwVoeV5I/AAAAAAAAFSg/-P1z468Vw8Y/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252826%2529.JPG" width="480" /></a></div>
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5) Make half-hearted attempt to paint it starting with a dark grey drybrush. <br />
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<a href="http://4.bp.blogspot.com/-OcmAKVw_Kvo/UqQwo5t-4MI/AAAAAAAAFSQ/vFbZbGD--Gc/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252825%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://4.bp.blogspot.com/-OcmAKVw_Kvo/UqQwo5t-4MI/AAAAAAAAFSQ/vFbZbGD--Gc/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252825%2529.JPG" width="480" /></a></div>
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5.5) Listen to the audio book of Wilbur Smith's excellent novel, Gold Mine. <br />
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6) Place the incomplete fortress on the top of your shelving unit so that it's almost impossible to reach.<br />
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7) Leave for two more years.<br />
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8) Hear that new rules are coming out for buildings and suddenly get inspired to finish fortress off.<br />
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9) Realise dark grey colour scheme is a terrible idea.<br />
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10) Gaze speculatively at cream-coloured scenery pieces, wondering how you can do it even better.<br />
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<a href="http://1.bp.blogspot.com/-sdqQULRAUlA/UqTyZL3qK4I/AAAAAAAAFV0/fQ61RK_P_1A/s1600/How+to+build+Rocky+Scenery+Warhammer+Games+Workshop.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://1.bp.blogspot.com/-sdqQULRAUlA/UqTyZL3qK4I/AAAAAAAAFV0/fQ61RK_P_1A/s640/How+to+build+Rocky+Scenery+Warhammer+Games+Workshop.JPG" width="640" /></a></div>
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11) Respray fortress black. <br />
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<a href="http://4.bp.blogspot.com/-9ZXKTc3tDy8/UqQwwVoeV5I/AAAAAAAAFSg/-P1z468Vw8Y/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252826%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://4.bp.blogspot.com/-9ZXKTc3tDy8/UqQwwVoeV5I/AAAAAAAAFSg/-P1z468Vw8Y/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252826%2529.JPG" width="480" /></a></div>
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12) Wet-brush fortress dark brown.<br />
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13) Keep clippers to hand in case of cat-attack.<br />
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<a href="http://4.bp.blogspot.com/-Tkj3fHAYUao/UqQwqXZLu8I/AAAAAAAAFSY/pRx0U44OsKs/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252824%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://4.bp.blogspot.com/-Tkj3fHAYUao/UqQwqXZLu8I/AAAAAAAAFSY/pRx0U44OsKs/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252824%2529.JPG" width="640" /></a></div>
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14) Watch some TV.<br />
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15) Drybrush the fortress light brown, leaving dark brown in the crevices. <br />
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16) Lay out Epic Eldar army ready for a game then realise it's never going to happen and put them away.<br />
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17) Read Forge World book instead.<br />
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18) Dryer-brush the fortress mustard with a lighter touch this time. <br />
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<a href="http://4.bp.blogspot.com/-jfnFSchG9oA/UqQwg2ESqNI/AAAAAAAAFSA/pTFMdWhH0zY/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252822%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://4.bp.blogspot.com/-jfnFSchG9oA/UqQwg2ESqNI/AAAAAAAAFSA/pTFMdWhH0zY/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252822%2529.JPG" width="480" /></a></div>
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19) Lay out dirty kitchen towel squares nearby in case bandage needed after cat-attack. <br />
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20) Play Cityfight game of 40k with Tau versus Imperial Guard.<br />
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21) Continue painting fortress when its your opponent's go, really-dry-brushing cream, focusing mainly on the upper areas.<br />
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22) Ignore death-stares of opponent.<br />
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23) Grin inanely at opponent while continuing painting. <br />
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24) Use fortress section to provide impromptu cover for a Leman Russ Battle Tank. <br />
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<a href="http://2.bp.blogspot.com/-ai4Dr0qp4ng/UqQwXjhJnTI/AAAAAAAAFRo/0tKIsfio1vA/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252812%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-ai4Dr0qp4ng/UqQwXjhJnTI/AAAAAAAAFRo/0tKIsfio1vA/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252812%2529.JPG" width="480" /></a></div>
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25) Pick out detail on Lascannons (Tin Bitz with Dwarf Bronze highlight).<br />
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26) Paint other details metal then ink black and drybrush metal for highlight. <br />
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27) Pretend you don't notice Sentinel sneaking past. <br />
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<a href="http://3.bp.blogspot.com/-MwdPfCJBwGY/UqQw9lCiGkI/AAAAAAAAFTI/4EmOIbRHJBw/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%25286%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://3.bp.blogspot.com/-MwdPfCJBwGY/UqQw9lCiGkI/AAAAAAAAFTI/4EmOIbRHJBw/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%25286%2529.JPG" width="640" /></a></div>
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28) Paint floors in metal.<br />
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29) Give black ink wash. <br />
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30) Use patented "swirly drybrush" method to highlight centre of each square with metal again. <br />
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31) Remark to anyone listening how ass-kickingly good you think it's going to look when finished. <br />
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<a href="http://1.bp.blogspot.com/-pSXqdEqFyzQ/UqQw0OZzr0I/AAAAAAAAFSw/pmPPXSxgkfg/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%25284%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://1.bp.blogspot.com/-pSXqdEqFyzQ/UqQw0OZzr0I/AAAAAAAAFSw/pmPPXSxgkfg/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%25284%2529.JPG" width="480" /></a></div>
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32) Paint missiles dark then lighter red. Pick out tips in light grey and then white.<br />
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33) Try to think of witty simile for the way the missiles look.<br />
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34) Give up. <br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-chSML46hkeU/UqQw6XjEYnI/AAAAAAAAFS4/ZOgqNExJnw8/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%25285%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-chSML46hkeU/UqQw6XjEYnI/AAAAAAAAFS4/ZOgqNExJnw8/s320/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%25285%2529.JPG" width="240" /></a></div>
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35) Do same metal, black ink, metal drybrush trick on other details and pick out skulls in cream and white.<br />
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35.5) Wonder why GW put skulls on every single scenery piece.<br />
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35.75) Wonder whose skulls they are.<br />
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35.8) Wonder if they want them back. <br />
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36) Lay out completed fortress.<br />
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37) Wonder if strange white shape in the background is headless man hunched over while trying to pick up a dry-roasted peanut that has fallen on the floor. <br />
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38) Flee from headless peanut-eating man while continuing to take pictures of fricking amazingly painted fortress. <br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-3ddxsybQdVM/UqQwchKHSZI/AAAAAAAAFRw/lDwoUEoxjGY/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252811%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://1.bp.blogspot.com/-3ddxsybQdVM/UqQwchKHSZI/AAAAAAAAFRw/lDwoUEoxjGY/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%252811%2529.JPG" width="480" /></a></div>
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39) Make deal with headless man that he can go back to looking for peanuts as long as he'll let you take photos of the damn fortress! <br />
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<a href="http://3.bp.blogspot.com/-FY0WuTlC-uI/UqQweRsWjFI/AAAAAAAAFR4/qsQQX-Dbl38/s1600/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%25282%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://3.bp.blogspot.com/-FY0WuTlC-uI/UqQweRsWjFI/AAAAAAAAFR4/qsQQX-Dbl38/s640/Tutorial+How+to+Paint+the+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+%25282%2529.JPG" width="640" /></a></div>
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40) Realise you haven't actually finished after all because the Lascannon glowy bit hasn't been done.<br />
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41) Paint glowy bits turquoise and then light blue to simulate "glowiness." <br />
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42) Paint missile bay cover to match Crimson Blades insignia, always sticking to two or three tone painting method. <br />
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43) Realise it needs a bit more work.<br />
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44) Don't bother to do extra work. <br />
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45) Arrange tanks next to fortress in "cool" configuration.<br />
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46) Look smug. <br />
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<a href="http://3.bp.blogspot.com/-ilTTNagI0FI/UqTtx3cy_pI/AAAAAAAAFVg/E0_mP2s3cIE/s1600/Tutorial+How+to+Paint+a+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+Scenery+%25286%2529.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="550" src="http://3.bp.blogspot.com/-ilTTNagI0FI/UqTtx3cy_pI/AAAAAAAAFVg/E0_mP2s3cIE/s640/Tutorial+How+to+Paint+a+Fortress+of+Redemption+Warhammer+40k+Games+Workshop+Scenery+%25286%2529.JPG" width="640" /></a></div>
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47) Continue to look smug. <br />
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<div class="separator" style="clear: both; text-align: center;">
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48) Write blog post, basically so that you can tell the world how smug you feel. <br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com7tag:blogger.com,1999:blog-5165001626428889234.post-36747782481893593392013-12-02T11:57:00.002+00:002013-12-02T11:57:43.458+00:00The Trap: Part One - Incursion <i>Chaos vs Crimson Blades | Gill v Tim | 40k | 55 | 110.997.M41 </i><br />
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In the dark centre of the Lapitar jungles, the second Pernicious Gate stood guarded by a ring of defensive bastions.<br />
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It was critical beyond measure that the Chaos Space Marines not break through and seize control of it for if they did, a second horde of daemons would fall under their dominion. <br />
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But the Chaos forces had been spying on the defences with their scrying tools and they perceived that a hammer blow against a narrow frontage would easily fold back the defensive perimeter - especially with Crimson Blade forces kept busy in multiple other warzones.<br />
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And so they came, swooping down in drop ships as dozens of slavering daemons of Khorne materialised and bounded forward.<br />
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The marines stationed at the perimeter let fly instantly with explosive bolter shells but it was immediately clear that Lord Morder had been correct in his strategic plan. There were simply too many Chaos troops to hold back. <br />
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But then the trap was sprung.<br />
<br />
Knowing that a Chaos Incursion was imminent, Alarice Klein, Chapter Mistress, had purposely left the defences weaker in order to manipulate the dark forces to attack.<br />
<br />
The second their approach was detected, the signal was given and the hidden forces of the Crimson Blades sprang into action, bikers powering out of the undergrowth and Terminators deep striking down from the Black Scabbard in orbit.<br />
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<br />
A Land Raider churned out from the jungle cover, disgorging Assault Terminators into the midst of the daemonic approach. <br />
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<br />
But the Chaos Space Marines had anticipated this and they sprang a trap of their own.<br />
<br />
A Chaos Land Raider surged in, Night Lord Assault Marines leaping from it and charging into combat as more and more daemons materialised, closing in on their enemies. <br />
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<br />
It had meant to be an overwhelming defeat for Chaos but the Crimson Blades were being overrun! They fought back but they were losing men. It was obvious that their only choice was to pull back and form an inner perimeter. <br />
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<br />
As the mighty Bloodthirster tore through their ranks they realised that, in all likelihood, they had no chance of slowing the Chaos approach to the Pernicious Gate and all the power it contained therein. <br />
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<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-51295889583386443512013-10-13T21:13:00.001+01:002013-10-13T21:13:08.814+01:00Covert Arms Buildup: Part Three - Cleared <div dir="ltr" style="text-align: left;" trbidi="on">
<i>Tau vs Adeptus Mechanicus | Gill v Tim | 40k | 54 | 109.997.M41 </i><br />
<br />
<br />
The complex seemed empty.<br />
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Corridor after corridor without activity - no sign of life and only emergency power. <br />
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<br />
Whatever use the Adeptus Mechanicus had made of this place, it seemed abandoned now and the Tau moved through it, looking for signs that resistance remained. There seemed to be none but still they proceeded cautiously. <br />
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<br />
But it was clear that all the tech adepts had withdrawn. Every Squat trooper had gone with them. Something big had been planned here and prepared for but after the initial defence the Mechanicum had pulled out completely. <br />
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Canisters and crates had been left behind containing weapons and other equipment. Obviously a major offensive had been organised from here, but the half human, half machine creatures had deemed a strategic withdrawal wise against the losses they might have taken. <br />
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<br />
Yes. The Tech Priests had completely withdrawn. <br />
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Or had they? <br />
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<br />
Scuttling through the shadows, Squat defenders still remained, carefully checking their bolters and plasma weapons, readying themselves for a final rearguard attack to give the rest of their forces time to completely pull out. <br />
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Aphids crept into position. On their tracked units, Thunderfire Batteries prepared to fire.<br />
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And then suddenly the Tau attacked, sweeping through the complex, blasting out with their pulse weapons, carbine barrels revolving rapidly. <br />
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<br />
The Squats stepped forward from the shadows, entering battle,blasting at the disgusting and tightly-packed xenos interlopers. Fire Warriors fell but the Crisis Suits were forming the vanguard and their tough armour repelled the bulk of the small arms fire as they took down the defenders with cruel precision. <br />
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<br />
The Squats had never expected to win.<br />
<br />
Their purpose was only to delay the aliens while the docking bays were cleared of transport craft. They had no withdrawal plan for themselves and fell one by one, roaring in challenge proudly.<br />
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The Tau didn't care. They pushed through, exterminating each and every single member of the Mechaicum defensive force, clearing every corridor until not one remained breathing. <br />
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<br />
But this left them with no answers.<br />
<br />
Something was brewing. The Adeptus Mechanicus were surely building an army. But why and what they would do with it? These things remained unknown. <br />
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<br />
Gill won</div>
Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com2tag:blogger.com,1999:blog-5165001626428889234.post-42178902198173126232013-10-11T21:15:00.000+01:002013-10-11T21:15:09.484+01:00Covert Arms Buildup: Part Two - To Neutralise Command <i>Tau vs Adeptus Mechanicus | Gill v Tim | 40k | 53 | 109.997.M41 </i><br />
<br />
The surprise battle within the outer reaches of the manufactorum had disrupted the Tau interlopers but the Adeptus Mechanicus forces had withdrawn deep into the structure and down into the underground levels.<br />
<br />
The Tau had been unaware of their presence here but this was obviously another new faction with designs to take control of Valorax VIII. With their initial scouting force devastated, the Tau commander had to make a difficult choice: commit more troops for a deeper exploration or withdraw.<br />
<br />
If they pulled out, it would give the Mechanicum full freedom to consolidate and expand what was clearly a new army. That could cause problems later on. In the meantime, an assault now without knowing the full scope of what they faced could be fairly damaging. <br />
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But it needed to be done.<br />
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<br />
Linked Gun Drones drifted into the outer reaches of the underground manufactorum, scanning for danger. There was no movement in the shadowy corridors but active datascreens suggested recent and ongoing activity. Unlike many of the other complexes, this one was fully operational.<br />
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Fire Warriors and Crisis Teams followed them in, scanning left and right with their pulse weaponry. <br />
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Still there was no sign of defensive forces.<br />
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<br />
But the Mechanicum forces were lying in wait. And though all reports had declared the stout Squats to be extinct, a sizable security force was assembled here and waiting. <br />
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<br />
As the intervening door came open the Squats opened fire, riddling the Crisis Suits with bolter fire as the diminutive abhumans took shelter in a storage chamber. <br />
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<br />
Then from behind the Tau incursion force a Mechanicus Aphid scuttled into position, letting fly with dozens of tiny warheads, striking down the Crisis Team before they could shoot back. <br />
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<br />
The Fire Warriors pressed on but more Squats lay in wait, firing then withdrawing, firing then withdrawing.<br />
<br />
Now the fire Warriors were ready for them though and they let fly with volley after volley of concentrated pulse fire, driving the space dwarfs back. <br />
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<br />
Further Gun Drones glided into place as a Stealth team took up position before the next doors.With the initial resistance overcome, the Tau were able to funnel more and more troops into the narrow corridors now and their sensors told them there was a command centre behind the next door. <br />
<br />
Making ready, they blew the locks and charged through, burst cannons spraying the interior. <br />
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Their sensors were right. Adeptus Mechanicus tech priests were manning the consoles, frantically working the controls, but the Stealth Team gunned them down before they could finish what they were doing.<br />
<br />
The Squat commander hurtled forward from his command station to beat them back but there were too many of them. With reinforcements elsewhere in the complex he had to stand alone and even his great strength was insufficient.<br />
<br />
He was hosed down by pulse rifle fire and fell to the ground dead. <br />
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Whatever the Mechanicus had been trying to do here had been foiled but more questions remained.<br />
<br />
The answers lay deeper underground and there was only one way to reach them. Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com1tag:blogger.com,1999:blog-5165001626428889234.post-74480010388846839452013-07-05T09:25:00.000+01:002013-07-05T09:25:09.163+01:00Why I'm Not Posting At The Moment <div dir="ltr" style="text-align: left;" trbidi="on">
Hi there and apologies for the long period of not posting here. I can promise that I will return in time.<br />
<br />
The
reason I'm not posting is because I find it difficult to be into more
than one game system at a time and at the moment I'm REALLY into
Warmachine and Hordes.<br />
<br />
If you've never played them
it's worth going them a go. The miniatures are a little pricey but
beautiful and you don't need as many and the rules are more complex and
challenging. It's a more challenging and intellectual game in some
ways.<br />
<br />
Anyway, come and see what I'm up to on my Hordes Machine blog if you like. The link is on the right bar of this site. <br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-41965258452400668872013-04-17T21:19:00.001+01:002013-04-18T08:38:25.622+01:00An Ode to Margaret Thatcher <div dir="ltr" style="text-align: left;" trbidi="on">
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<br />
<br />
I have a crazy love for Margaret Thatcher. <br />
<br />
VERY <br />
<br />
VERY <br />
<br />
CRAZY. <br />
<br />
If you'd like to know how crazy then head on over to <a href="http://www.youtube.com/watch?v=A9XP53INXME" target="_blank"><span style="font-size: x-large;">here</span></a> so you can hear the song I've written all about her. </div>
Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-41538194377984883392013-03-26T14:32:00.000+00:002013-03-26T14:32:25.637+00:00Army Showcase: Space Marines <div dir="ltr" style="text-align: left;" trbidi="on">
Well it's past time I posted here, and what better way than to showcase my new greatly expanded Space Marine army!<br />
<br />
The Crimson Blades!<br />
<br />
I'm not going to blabber on telling you what each one is so just sit back and enjoy. <br />
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<tr><td class="tr-caption" style="text-align: center;">Sternguard Veterans using shoulder pads from Scibor </td></tr>
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com2tag:blogger.com,1999:blog-5165001626428889234.post-57444790337449734762012-10-23T10:39:00.001+01:002012-10-23T10:39:40.048+01:00Spotlight On: Chaos Space Marine Daemon Prince I was desperate to get this dude when he came out.<br />
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He was a very exciting miniature when he was first released and remains the best Chaos Space Marine Daemon Prince model so far. What is going on with the Nurgle one's eye? And the newer one is one of the worst miniatures I've ever seen with it's weird blocky muscles and odd expression.<br />
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I used the wings off the Orc Wyvern, blending them in with multi-purpose filler so as to maximise his close combat potential. There's nothing worse than a powerful model getting shot as it shambles slowly across the board. <br />
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Originally I painted the daemonic parts purple to go with the crappy Tzeentchian look I was going for but gave him an overhaul recently. Khorne red is a much bolder and more violent colour and ties in with his combat orientation as well. <br />
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Obviously the hand with the weird long fingers had to go.<br />
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It amazes me that GW though the first freaky long-fingered hand was so good they just had to copy the style for the latest one. I went with some writhing tentacles made from milliput with clawed neds made from little slices of blister pack plastic.<br />
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My finest hour? Maybe not. But they do the job. And they're okay. <br />
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And they sure beat those crazy fingers! <br />
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<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-44139796005877255292012-10-18T15:40:00.001+01:002012-10-18T15:40:34.444+01:00Mechlock in Flames: Part Two - Rage at the Inner Circle <span style="font-size: small;"><i>Imperial Guard v Orks | Gill v Tim | 40k | 66 | 110.997.M41 </i></span><br />
<br />And the Orks fell upon the inner circle of defences of Mechlock Base: a roaring, chopping horde or monstrous death. <br />
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Carried in towering and smoking tanks and borne on the backs of gargantuan alien gorillas, the horde stomped closer to the inner defence line. <br />
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But the Valorax Guard stationed there had gained plenty of set up time. They had established site lines and dug fully in, preparing ammunition and spotting distances. They were prepared now as they hadn't been before. <br />
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The outer defences had been the testing ground, the battles fought there now revealed for what they really were: delaying actions. <br />
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With perfect precision, each of the transport vehicles was eliminated in turn, stranding the infantry in the open and pinning them in the wreckage. Artillery pounded down and lasguns flayed green flesh from bone in the killing gorund the wrecks had made. <br />
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But still the survivors shambled on, roaring defiance. <br />
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It didn't matter. <br />
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By the time the Ork forces had reached the Inner Circle, they were so depleted that all they did damage out of proportion with their numbers, they were cut down in return by overwhelming fire. <br />
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The attack on Mechlock Base had been stalled. <br />
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Unless the greenskins had something truly terrible in reserve then the attack on Mechlock had been completely defeated. <br />
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<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-2369614392106711892012-10-14T21:47:00.002+01:002012-10-14T21:48:27.919+01:00A Fully Furnished Zone Mortalis! I think I just had a wargasm. <br />
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Welcome to my fully furnished Forge World Zone Mortalis, all thanks to Newbury Colours wargame festival, Antenocitis Workshop, another company I can't remember the name of and a small lot of cash.<br />
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I'm going to blog about each of these rooms sets individually at some point and look at them in more detail. For now, let's have a super fast tour.<br />
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This first room is the command centre. We have the map viewer thingy, the strategy table thingy... <br />
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A couple of desks with holo screens (manned by Adeptus Mechanicus from Micro Art Studio). And what's that at the back?<br />
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It's a command chair! Complete with holo screens! <br />
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The screens on the walls are also from Antenocitis, held in place by a super strong magnet inside the wall. <br />
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Store room full of crates...<br />
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Little robot-controlled buggies for carrying round stuff. These are from the other company I can't remember. <br />
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A bunch of machinery items... <br />
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And then there's the finally complete Medi-Bay! <br />
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You can see the diagnostic couch with holo displays, another screen for the wall and cryo tubes too! <br />
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This is exhausting! I need a rest!<br />
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In the Rec Room! <br />
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I really need a pool table and a juke box - maybe a vending machine. Anyone know of where I can get them? <br />
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And that's it for now. <br />
<br />
I'm half way though a game at the moment on this lovely board - Sqiats and Adeptus Mechanicus versus Tau. The furniture adds so much to it! I'm hoping Forge World will bring out some furnishings at some point - and bring back that dissection table!<br />
<br />
Till then... stay tuned for more pictures in future. Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com10tag:blogger.com,1999:blog-5165001626428889234.post-58646490216332443032012-10-05T20:47:00.001+01:002012-10-05T20:47:32.188+01:00To Cut Off The Head: Part Two - Unexpected Friends <i>Grey Knights & Sisters of Battle vs Valorax Guard & Crimson Blades | Tim v Gill | 40k | 64 | 109.997.M41 </i><br />
<br />
Whatever happened now, it didn't matter. The war was lost.<br />
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Ivan Chord, planetary governor, hero of the Manticore War, was dead. Assassinated.<br />
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And all Able Standent knew - trooper first class of fourth squad, eight company of the standing Qualitat Defence Force of the Valorax Guard - was that even if his life and the lives of everyone he knew were soon to end; he would die fighting for retribution. Fighting for revenge! </div>
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His squad had been posted in defence of the governor's headquarters when the attack hit and he and all his battle brothers had failed in their duty, fighting off the attacking Adeptus Sororitas and Grey Knights.<br />
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As he and his squad took up firing positions in one of the still smoking ruins, Able saw where their enemy were headed: a pair of empty landing pads. Their assassination mission accomplished, the Sisters of Battle had swiftly withdrawn. They were trying to get out of the city before the full force of the Valorax Guard could mobilise and trap them! <br />
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They were already in the square below the landing pads! <br />
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A column of Leman Russ Battle Tanks rolled down the street beside Abel's position as he blasted the power armoured women with his lasgun, hoping for a lucky strike, but their armour was too good, the cover provided by the ruins too complete.<br />
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There was no way to catch them before they escaped! <br />
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"Bringer of death," he whispered to his weapon as he blasted away, "speak your name, for you are my life and the foe's death." <br />
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Then from the sky came a sound of falling doom and something struck the upper landing pad like a missile.<br />
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Able thought it was the enemy retrieval boat... then he saw it crack open and his prayers to the beneficient Emperor were answered. From the smoking drop pod strode the Crimson Blades, already letting fly with bolter shells into the square below and immediately tearing apart the Adeptus Sororitas as they scrambled into cover.<br />
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The square was a shooting gallery. The Sisters were trapped. And before they could find a defensive base from the pincer they found themselves in, a second Drop pod came down on the other landing pad, blocking their escape completely.<br />
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The Valorax Guardsmen cheered and Able cheered with them. The planetary governor was lost but now the Space Marines were here, fighting alongside them against the greater Imperium. As a line trooper, Able scarce understood the ramifications of this but he knew something momentous had happened.<br />
<br />
He knew these new allies made every difference.<br />
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But he had no time to savour this change.<br />
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The air split and tore in the ruins before them and through the gap in reality strode a towering construct Able had no name for. He saw the silver armoured Terminator strapped to the front of it and saw the weapons turn their way and suddenly knew that this new alliance would mean nothing to him if he were dead.<br />
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Morale squads through out massive amounts of fire at the Grey Knights as they appeared, as did the infantry, but as squad after squad of the elite warriors materialised their weapons fire started to falter.<br />
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With only two squads of Crimson Blades to help them, surely their was no way to defeat this new enemy!<br />
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Then Damien Gord, gigantic company captain of the Crimson Blades appeared in a snapping of reality down in the square beside the Sisters of Battle and let fire his storm bolters.The Sisters of Battle were fleeing for the bunkers next to the landing pads but the crossfire was wiping them out. <br />
<br />
The mighty Throne of Judgement fell,m trapping Inquisitor Lord Karamazov beneath it.<br />
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And still Abel fired, dropping to his knees, pausing only long enough to rip out his lasgun's steaming power pack and reload. <br />
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All around him his squad was dying from storm bolter fire. The Grey Knights strode through the rubble, moving away from the Crimson Blades, out of their range. The Adeptus Sororitas were lost. Able was sure of that. From his position it looked like only a couple of the women still survived; but the Grey Knights were undeterred by this. They calmly hosed down the Valorax Guardsmen, consolidating their position so that they could strike back at the Crimson Blades from a position of strength. <br />
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Rocket blasts thundered overhead and Able saw a boxey landing craft blot out the sky as it swooped across the ruins. It was a Stormraven Gunship! More Grey Knights and a Dreadnought!<br />
<br />
The magnetic docking clamp at the back released the Dreadnought in mid-swoop and it crashed into the building next to Able's where his commanding officer bellowed into his vox, directing the losing combat.<br />
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The Crimson Blades were increasingly cut off from where the battle was moving. They had defeated the Sisters of Battle but they were in no position to redeploy closer to the Grey Knights.<br />
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Able could see where this was going.<br />
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He muttered the litany of protection. "Mighty Emperor, spread Your divine light to protect me from the darkness." <br />
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Grey Knight Terminators ripped the command squad apart as the Dreadnought tore open the armour of the Battle Tanks. The Stormraven slowed and hovered, preparing to disgorge its final cargo.<br />
<br />
Then Grey Knight Purifiers fell from its open doors, firing their incinerators into the few remaining guardsmen before them.<br />
<br />
Able clambered down from the upper level of his ruins and ran to help but he wasn't fast enough. As the Dreadnought crashed through the remaining tanks, the Purifiers hacked his remaining battle brothers apart.<br />
<br />
In a moment of divine panic, Able Standent realised he was the last remaining guardsmen of his company alive.<br />
<br />
And he realised that almost four hundred yards separated him from the Crimson Blades who might otherwise have saved him.<br />
<br />
Then the Purifiers turned their humming falchion blades on him as well and sliced his flesh and bones to pulp. <br />
<br />
With Ivan Chord dead and the Crimson Blades laying their gauntlets in the Valorax camp, the entire planet-wide theatre of battle had shifted immensley.<br />
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But all it did was point to an escalating conflict growing further and further out of control! <br />
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Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com2tag:blogger.com,1999:blog-5165001626428889234.post-73516406361369734022012-09-26T15:18:00.001+01:002012-09-26T15:18:16.421+01:00Spotlight On: Squat Tarantula <br />
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<br />
<div class="MsoNormal">
<span style="font-family: "Arial","sans-serif";">Many years
ago, in one of the first White Dwarfs I ever owned there was an advert for a
Squat Tarantula, a heavy weapon artillery platform. I never bought one but I
always remembered… </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Arial","sans-serif";">Twenty five
or so years later and I have the next best thing: The Mantic Hailstorm Cannon! </span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-OZn7uDEsViA/UGIVPPwQfSI/AAAAAAAADrA/2v0i9H5lGQ4/s1600/Mantic+Forge+Father+Hailstorm+Cannon+Squat+Tarantula+Warhammer+40k+Games+Worjshop+%284%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://2.bp.blogspot.com/-OZn7uDEsViA/UGIVPPwQfSI/AAAAAAAADrA/2v0i9H5lGQ4/s640/Mantic+Forge+Father+Hailstorm+Cannon+Squat+Tarantula+Warhammer+40k+Games+Worjshop+%284%29.JPG" width="640" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Arial","sans-serif";">I wasn’t sure
about this model at first. I might not have bought it if it hadn’t come in the
Mantic Warpath boxed game starter set, but it has grown on me. </span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-CsoPqfCA-NA/UGIVMbKernI/AAAAAAAADqw/CH8zbHsUeBM/s1600/Mantic+Forge+Father+Hailstorm+Cannon+Squat+Tarantula+Warhammer+40k+Games+Worjshop+%282%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="http://1.bp.blogspot.com/-CsoPqfCA-NA/UGIVMbKernI/AAAAAAAADqw/CH8zbHsUeBM/s640/Mantic+Forge+Father+Hailstorm+Cannon+Squat+Tarantula+Warhammer+40k+Games+Worjshop+%282%29.JPG" width="640" /></a></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: "Arial","sans-serif";">I don’t know
if Mantic intended this to be used as a Tarantula in games of 40K, but the
closest thing in the Squat codex I’m working from is definitely that. </span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-WRzOLcELajA/UGIVNyBjG-I/AAAAAAAADq4/VYFxouB_bts/s1600/Mantic+Forge+Father+Hailstorm+Cannon+Squat+Tarantula+Warhammer+40k+Games+Worjshop+%283%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://2.bp.blogspot.com/-WRzOLcELajA/UGIVNyBjG-I/AAAAAAAADq4/VYFxouB_bts/s640/Mantic+Forge+Father+Hailstorm+Cannon+Squat+Tarantula+Warhammer+40k+Games+Worjshop+%283%29.JPG" width="480" /></a></div>
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<span style="font-family: "Arial","sans-serif";"> </span></div>
<div class="MsoNormal">
<span style="font-family: "Arial","sans-serif";">With this
complete I’ve now finished the support element of my army. </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Arial","sans-serif";">Just six
Squat infantry to finish now and then I’m done! </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Arial","sans-serif";">(Grins
inanely) </span></div>
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<br /></div>
<div class="MsoNormal">
<br /></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-u02IYy8yQd8/UGIVQvbyzXI/AAAAAAAADrI/J40FreEvPkQ/s1600/Mantic+Forge+Father+Hailstorm+Cannon+Squat+Tarantula+Warhammer+40k+Games+Worjshop.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://1.bp.blogspot.com/-u02IYy8yQd8/UGIVQvbyzXI/AAAAAAAADrI/J40FreEvPkQ/s640/Mantic+Forge+Father+Hailstorm+Cannon+Squat+Tarantula+Warhammer+40k+Games+Worjshop.JPG" width="480" /></a></div>
<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com6tag:blogger.com,1999:blog-5165001626428889234.post-38684881869729147212012-09-25T17:45:00.002+01:002012-09-25T17:58:19.929+01:00Spotlight On: Adeptus Mechanicus Thunderfire Battery <!--[if gte mso 9]><xml>
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<span style="font-family: "Arial","sans-serif";">Now that I’m
building my Squat/Adeptus Mechanicus force with more of a cohesive eye (and a
better colour scheme) I thought it was time to update my Thunderfire Batter! </span></div>
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<span style="font-family: "Arial","sans-serif";">The models
are stripped down versions of models from Robogear and the rules I’m using are
from the Tempus Fugitives Adeptus Mechanicus codex, however I’ve added Squats
to the unit instead of Ballisterai. Because they are a bit better, I upped the
points by twenty as well. </span></div>
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<span style="font-family: "Arial","sans-serif";">They were
awesome in the game I played them in already so I’m looking forward to using
them again. </span><br />
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<span style="font-family: "Arial","sans-serif";">I’m putting
all the Squats against the Zone Mortalis backdrop because that’s going to be
the setting of their first proper game. Sadly that’s going to force me not to
use the larger vehicles. </span></div>
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<span style="font-family: "Arial","sans-serif";">I’m flagging
a bit on getting ready for this game actually. Maybe I’ll do some Chaos Space
Marine games first. We’ll see… </span></div>
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<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-30549641880557564162012-09-23T22:03:00.002+01:002012-09-24T10:01:08.895+01:00Spotlight On: The Squat Walking Ancient This beautiful thing is the Iron Ancestor from Mantic.<br />
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<a href="http://4.bp.blogspot.com/-G1GV5719Iww/UF926zS1_OI/AAAAAAAADqE/waXpdbzjYWQ/s1600/Squat+Dreadnought+Mantic+Iron+Ancester+Warhammer+40k+Games+Workshop+.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://4.bp.blogspot.com/-G1GV5719Iww/UF926zS1_OI/AAAAAAAADqE/waXpdbzjYWQ/s400/Squat+Dreadnought+Mantic+Iron+Ancester+Warhammer+40k+Games+Workshop+.JPG" width="400" /></a></div>
<br />
Which I'm purloining to be part of my Squat/Adedptus Mechanicus force: Initiative 0999XXB#14-12.In my force He'll be a Dreadnought with twin-linked Autocannons and a close combat weapon. <br />
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<br />
For colours I went for the same scheme I've been using for my Squat infantry: Khorne Red | 2 coats of Nuln Oil A Khorne Red | Wazdakka Red and then Ianden Darksun and Sunburst Yellow. The metals were black inked down then highlighted back up. <br />
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I'm going to have to be careful as my Mechanicus/Squat force is becoming a little vehicle heavy. Which makes sense background-wise I guess, but may not be so fun for my opponents. <br />
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<a href="http://3.bp.blogspot.com/-lLwXK4rbO6Y/UF922tgL6oI/AAAAAAAADps/BwyBKCnNk0E/s1600/Squat+Dreadnought+Mantic+Iron+Ancester+Warhammer+40k+Games+Workshop++%282%29.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-lLwXK4rbO6Y/UF922tgL6oI/AAAAAAAADps/BwyBKCnNk0E/s640/Squat+Dreadnought+Mantic+Iron+Ancester+Warhammer+40k+Games+Workshop++%282%29.JPG" width="480" /></a></div>
<br />
But the look of the army is really coming together to my satisfaction. It does pay to delay painting an army until the perfect colour scheme is discovered. <br />
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<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0tag:blogger.com,1999:blog-5165001626428889234.post-82179480400979456012012-09-18T14:53:00.000+01:002012-09-18T14:53:01.579+01:00On The Painting Table: Adeptus Mechanicus Aphid Allow me to introduce my new retooled Aphid, a fast attack choice for my new Adeptus Mechanicus/Squat army.<br />
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<br />
The original version I made for this was purely using Robogear parts and looked pretty rough as you can see.<br />
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<br />
<br />
<br />
<br />
Realising how dodgy it looked I ripped the cockpit off, tore off the guns and replaced them with missile pods from a Valkyrie. It's now a more delicate spidery robot, rather than a piloted armoured thing. <br />
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<br />
I'm going to redo the rules for this tinker, making it open topped. It's going to be a glass cannon - easy to destroy but putting out a lot of damage. <br />
<br />
And it perfectly suits the look I'm going for with my Mechanicus force - esoteric technology gone wild! <br />
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<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com2tag:blogger.com,1999:blog-5165001626428889234.post-75151714639744772702012-09-17T19:57:00.003+01:002012-09-17T19:57:42.344+01:00On the Painting Table: Squats! The Squats are here!<br />
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<br />
I had no intention of buying these little guys at first but they niggled away at me and I subconsciously started trying to come up with reasons to fit them into my campaign.<br />
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Then it hit me.<br />
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These little dudes are going to be the militant arm of my Adeptus Mechanicus force!<br />
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More on that in future but for now, let's look at the models. <br />
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<br />
Obviously these aren't Squats from Games Workshop (sigh). They're Mantic Forge Fathers! <br />
<br />
I love Mantic <span style="font-size: large;"><a href="http://lastchancewar.blogspot.co.uk/search/label/Chaos%20Dwarfs" target="_blank">Chaos Dwarfs</a></span> as you may know and I've also grown to love these little blighters. <br />
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The poses and options are a little bit limited but they are cool and they're nicely sized compared to a "normal" 40k human. <br />
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<br />
The weapon options are a tad limited for me because I bought a lot of the earlier sets that didn't have the tactical upgrades. As a result I have loads of basic troopers and only a few upgrades. I may have to get very sneaky when it comes to that... in time.<br />
<br />
For now I'm happy. I'm liking the colour scheme I deliberated over for weeks and I'm building towards my first small game battling over my soon-to-be fully furnished Zone Mortalis. <br />
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<br />
I'll reveal more as I paint them but we haven't seen the back of the Squats.<br />
<br />
Heh heh.<br />
<br />
See what I did there? <br />
<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com1tag:blogger.com,1999:blog-5165001626428889234.post-56589356749109310962012-09-12T19:57:00.001+01:002012-09-12T19:57:25.070+01:00Zone Mortalis Doors! (Evil laughter)<br />
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My Forge World Zone Mortalis is really starting to come together now that I have bought and painted two sets of doors! <br />
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I went for subdued greens and a dull bronze for the eagle to match the dark and brooding look I am aiming for and they really add a lot to it.<br />
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Suddenly rooms start developing and you can see how much doors blocking egress will add to play. <br />
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I still really need at least one more set of the Zone before I can have a proper game and another set or more of doors but I'm thinking of having a little mini game once I've done my furniture and painted up some of my Mantic Squats. <br />
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I've been buying up mini scenery pieces to put inside the Zone at war game conventions (most recently at the Colours event in Newbury) and my next project is to complete all the furniture I've got to create much more realistic interiors. The zone is great on its own but needs some interior detail really. I just wish Forge World would release some stuff to go in it (though there's no sign of any on the way). <br />
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Here are the first two pieces of furnishings - a pair of cryopods. They're lovely but they're just the tip of the iceberg. Stay tuned for more additions over the coming days. <br />
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<br />Jack Finn http://www.blogger.com/profile/06903601053894000515noreply@blogger.com0