Welcome to Conflict Valorax, an open-ended narrative campaign for Warhammer 40,000 set deep within the Ultima Segmentum on the Eastern Fringe of the galaxy and close to the limit of mankind’s domain. The purpose of this campaign narrative is to richly detail the setting and history of the Valorax star system in order to bring a depth and storyline to ongoing games set within the Warhammer 40,000 universe. Games of Warhammer 40,000, Epic, Inquisitor, Aeronautica Imperialis, Space Crusade, Space Hulk and Battlefleet Gothic are all set within this greater context, each conflict adding detail to the ongoing plot.

Friday, 3 January 2014

The Trap: Part Three - Overrun!

Chaos vs Crimson Blades | Gill v Tim | 40k | 57 | 110.997.M41  

Chaplain Sank dropped down the back of the Pernicious Gate, narrowly avoiding the lascannon fire from the approaching Chaos Land Raider, making contact via com for fast reinforcements.

Even if he had been able to open the gate and take control of the daemonic horde beyond, the price would have destroyed him and likely the rest of the Crimson Blades.

The gate had fallen. All they could do now was try and mitigate their losses and strike back before the forces of Chaos could find their footing.

But even as he spoke, sorcerers of the Thousand Sons uttered the incantations to open the gate and gain control of the slathering horde within and the portal burst into fiery light.

Dozens of sinewy lithe female forms strode through; terrible and beautiful in their foul glory: the Daemons of Slaanesh - now under the control of the Chaos Space Marines!


Each had a pair of vicious crab-claws. Each displayed their curvaceous but distorted bodies seductively as a caramel aroma filled the clearing. And around them the consolidated Chaos forces drew in, preparing to depart.


This was the second gate now that had fallen to the Traitor Marines. Only three more remained - three more legions of daemonic fury, waiting to be controlled.


But before the dark forces could make their departure, a dozen bolts flew into their ranks and exploded; then a dozen more.

The Crimson Blades weren't out of the fight yet. A Strike Platoon had manoeuvred into place in response to Chaplain Sank's call and more reinforcements were on the way.


Without a need for command, Seekers of Slaanesh danced away from the clustered forces.


They struck the marine gunline with seductive violence, tickling out the souls of the loyalist marines as they flayed open their armour and flesh.

The Seekers fell, still smiling in the ecstatic throes of battle, but Daemonettes took their place, leaping into action with their great claws snipping at the faces of their enemies.


Assault marines jumped forward powered by the jet packs but Night Lords ran to met them, gaining the initiative and eviscerating them where they stood.


Answering the call from space, a drop pod smashed onto the battlefield, blowing its door clamps, and a command squad emerged, letting fire with plasma weapons.


But the mighty exalted Keeper of Secrets K'Syarta materialised behind them and ripped apart both them and their drop pod.


The attacking force of Crimson Blades were routed and then annihilated. The forces of Chaos were simply too powerful now.

The last two members of the command squad fought on but there was no hope anymore. They were hopelessly outnumbered.

The forces of Chaos were legion now and perhaps nothing could stop them.






Thursday, 2 January 2014

The Trap: Part Two - Reversal

Chaos vs Crimson Blades | Gill v Tim | 40k | 56 | 110.997.M41 

The Crimson Blades fell back to the Pernicious Gate, forming a defensive gunline. 

 

 It was absolutely critical that the gate be held. If it fell then the dark host of the Chaos Space marines would gain another swell of power, this one taking them even closer to true indomitability. 

A complete Termination Platoon beamed into position, the Sternguard Veterans taking station on the steps of the mighty gate.


Then suddenly the forces of Chaos were upon them: deathly silent Rubricae letting fly with arcane bolt rounds; slavering gore-red Bloodletters sprinting across the packed earth; huge clanking Chaos Terminators, raking the line with autocannon shells... and a mighty Daemon Prince on leathery wings that plunged into the ranks of the Crimson Blades, slashing back and forth with its mighty blade.


The Sternguard fell immediately to fire and sword. The Bladelords swung round in their Land Raider and leapt from its assault ramp, charging into the fray.


But the Daemon Prince was unstoppable. It carved them in twain, one by one, laughing maniacally.


All they could do was fight on and hope to lower the attacking numbers sufficiently to drive them off.

But fully twenty hardened veterans were spent before the Daemon Prince fell and the loss had a crippling effect on the rest of the line.


More reinforcements of Chaos funnelled into the clearing: a Land Raider churning mud, letting off Lascannon blasts, and the mighty scythed arms of a Daemonic monster. each fall of the scythes impaled another Terminator. The defenders were running out of time and men.


Then the Chaos Land Raider fell open and out poured Night Lords, their winged helms disguising leering features as they charged into close quarter combat, taking losses but bringing down more Space Marines than could be spared.


The gate was being swamped but the Bladelords fought on, Chaplain Sank leading them into the Bloodletters, desperately fighting to hold back Chaos.


They managed to eliminate the Daemons but the Night Lords had dispatched their enemies and now charged up onto the gate steps to throw open the portal.

Only two loyalist marines remained: Chaplain Sank and the last Bladelord. Their bodies shook with their exertions then they became suddenly calm, stilling their thoughts, and leapt to battle once more.



The Bladelord fell but Chaplain Sank smashed his Crozius Arcanum back and forth, pulverising bone and flesh inside the corrupt power armour. The huge Daemonic monstrosity reached his Land Raider, its scythes tearing its ceramite to shreds.

Chaplain Sank withdrew up to the gate.


He was the only one left now and he had a choice: open the gate himself if he could; take control of the Daemonic legion - damning his soul - or withdraw and muster what little forces they still had nearby for a counterstrike - one last attack to knock the head from the shoulders of this invading force at least. 

The choice had to be made now.


Sunday, 8 December 2013

Tutorial: How to Paint the Fortress of Redemption

So you want to paint the beautiful Fortress of Redemption the "me" way?

Well here's how!


1) Whine for months until your mum buys you a Fortress of Redemption for Christmas.

2) Leave fortress in its box for approximately one year.

3) Remove from box and build, making sure you leave each section of the fortress disconnected.

4) Spray black.


5) Make half-hearted attempt to paint it starting with a dark grey drybrush.


5.5) Listen to the audio book of Wilbur Smith's excellent novel, Gold Mine.

6) Place the incomplete fortress on the top of your shelving unit so that it's almost impossible to reach.


7) Leave for two more years.


8) Hear that new rules are coming out for buildings and suddenly get inspired to finish fortress off.

9) Realise dark grey colour scheme is a terrible idea.

10) Gaze speculatively at cream-coloured scenery pieces, wondering how you can do it even better.


11) Respray fortress black.


12) Wet-brush fortress dark brown.

13) Keep clippers to hand in case of cat-attack.


14) Watch some TV.

15) Drybrush the fortress light brown, leaving dark brown in the crevices.


16) Lay out Epic Eldar army ready for a game then realise it's never going to happen and put them away.

17) Read Forge World book instead.

18) Dryer-brush the fortress mustard with a lighter touch this time.


19) Lay out dirty kitchen towel squares nearby in case bandage needed after cat-attack.

20) Play Cityfight game of 40k with Tau versus Imperial Guard.

21) Continue painting fortress when its your opponent's go, really-dry-brushing cream, focusing mainly on the upper areas.

22) Ignore death-stares of opponent.

23) Grin inanely at opponent while continuing painting.

24) Use fortress section to provide impromptu cover for a Leman Russ Battle Tank.


25) Pick out detail on Lascannons (Tin Bitz with Dwarf Bronze highlight).

26) Paint other details metal then ink black and drybrush metal for highlight.

27) Pretend you don't notice Sentinel sneaking past.


28) Paint floors in metal.

29) Give black ink wash.

30) Use patented "swirly drybrush" method to highlight centre of each square with metal again.

31) Remark to anyone listening how ass-kickingly good you think it's going to look when finished.


32) Paint missiles dark then lighter red. Pick out tips in light grey and then white.

33) Try to think of witty simile for the way the missiles look.

34) Give up.


35) Do same metal, black ink, metal drybrush trick on other details and pick out skulls in cream and white.

35.5) Wonder why GW put skulls on every single scenery piece.

35.75) Wonder whose skulls they are.

35.8) Wonder if they want them back.


36) Lay out completed fortress.

37) Wonder if strange white shape in the background is headless man hunched over while trying to pick up a dry-roasted peanut that has fallen on the floor.



38) Flee from headless peanut-eating man while continuing to take pictures of fricking amazingly painted fortress.


39) Make deal with headless man that he can go back to looking for peanuts as long as he'll let you take photos of the damn fortress!


40) Realise you haven't actually finished after all because the Lascannon glowy bit hasn't been done.

41) Paint glowy bits turquoise and then light blue to simulate "glowiness."


42) Paint missile bay cover to match Crimson Blades insignia, always sticking to two or three tone painting method.

43) Realise it needs a bit more work.

44) Don't bother to do extra work.



45) Arrange tanks next to fortress in "cool" configuration.

46) Look smug.


47) Continue to look smug.


48) Write blog post, basically so that you can tell the world how smug you feel.

Monday, 2 December 2013

The Trap: Part One - Incursion

Chaos vs Crimson Blades | Gill v Tim | 40k | 55 | 110.997.M41

In the dark centre of the Lapitar jungles, the second Pernicious Gate stood guarded by a ring of defensive bastions.

It was critical beyond measure that the Chaos Space Marines not break through and seize control of it for if they did, a second horde of daemons would fall under their dominion.

But the Chaos forces had been spying on the defences with their scrying tools and they perceived that a hammer blow against a narrow frontage would easily fold back the defensive perimeter - especially with Crimson Blade forces kept busy in multiple other warzones.

And so they came, swooping down in drop ships as dozens of slavering daemons of Khorne materialised and bounded forward.


The marines stationed at the perimeter let fly instantly with explosive bolter shells but it was immediately clear that Lord Morder had been correct in his strategic plan. There were simply too many Chaos troops to hold back.


But then the trap was sprung.

Knowing that a Chaos Incursion was imminent, Alarice Klein, Chapter Mistress, had purposely left the defences weaker in order to manipulate the dark forces to attack.

The second their approach was detected, the signal was given and the hidden forces of the Crimson Blades sprang into action, bikers powering out of the undergrowth and Terminators deep striking down from the Black Scabbard in orbit.


A Land Raider churned out from the jungle cover, disgorging Assault Terminators into the midst of the daemonic approach.


But the Chaos Space Marines had anticipated this and they sprang a trap of their own.

A Chaos Land Raider surged in, Night Lord Assault Marines leaping from it and charging into combat as more and more daemons materialised, closing in on their enemies.


It had meant to be an overwhelming defeat for Chaos but the Crimson Blades were being overrun! They fought back but they were losing men. It was obvious that their only choice was to pull back and form an inner perimeter.


As the mighty Bloodthirster tore through their ranks they realised that, in all likelihood, they had no chance of slowing the Chaos approach to the Pernicious Gate and all the power it contained therein.



Sunday, 13 October 2013

Covert Arms Buildup: Part Three - Cleared

Tau vs Adeptus Mechanicus | Gill v Tim | 40k | 54 | 109.997.M41 


The complex seemed empty.


Corridor after corridor without activity - no sign of life and only emergency power.


Whatever use the Adeptus Mechanicus had made of this place, it seemed abandoned now and the Tau moved through it, looking for signs that resistance remained. There seemed to be none but still they proceeded cautiously. 


But it was clear that all the tech adepts had withdrawn. Every Squat trooper had gone with them. Something big had been planned here and prepared for but after the initial defence the Mechanicum had pulled out completely.


Canisters and crates had been left behind containing weapons and other equipment. Obviously a major offensive had been organised from here, but the half human, half machine creatures had deemed a strategic withdrawal wise against the losses they might have taken. 


Yes. The Tech Priests had completely withdrawn. 


Or had they? 


Scuttling through the shadows, Squat defenders still remained, carefully checking their bolters and plasma weapons, readying themselves for a final rearguard attack to give the rest of their forces time to completely pull out.


 Aphids crept into position. On their tracked units, Thunderfire Batteries prepared to fire.


And then suddenly the Tau attacked, sweeping through the complex, blasting out with their pulse weapons, carbine barrels revolving rapidly. 


The Squats stepped forward from the shadows, entering battle,blasting at the disgusting and tightly-packed xenos interlopers. Fire Warriors fell but the Crisis Suits were forming the vanguard and their tough armour repelled the bulk of the small arms fire as they took down the defenders with cruel precision.


The Squats had never expected to win.

Their purpose was only to delay the aliens while the docking bays were cleared of transport craft. They had no withdrawal plan for themselves and fell one by one, roaring in challenge proudly.

The Tau didn't care. They pushed through, exterminating each and every single member of the Mechaicum defensive force, clearing every corridor until not one remained breathing.


 But this left them with no answers.

Something was brewing. The Adeptus Mechanicus were surely building an army. But why and what they would do with it? These things remained unknown.


Gill won