Welcome to Conflict Valorax, an open-ended narrative campaign for Warhammer 40,000 set deep within the Ultima Segmentum on the Eastern Fringe of the galaxy and close to the limit of mankind’s domain. The purpose of this campaign narrative is to richly detail the setting and history of the Valorax star system in order to bring a depth and storyline to ongoing games set within the Warhammer 40,000 universe. Games of Warhammer 40,000, Epic, Inquisitor, Aeronautica Imperialis, Space Crusade, Space Hulk and Battlefleet Gothic are all set within this greater context, each conflict adding detail to the ongoing plot.

Thursday, 2 June 2011

Witch Hunters Tactica Part Three: Sisters of Battle


Sisters of Battle are great. They look marvelous and are rare enough to be a cool army to own. Their background is particularly fascinating. And they're good in the game. If you play them carefully.

Always remember: despite the power armour and bolters, THEY AREN'T SPACE MARINES!

But they aren't Imperial Guard either.

It's a case of recognising their strengths and weaknesses. As far as Battle Sisters shooting goes they are every bit as good as Marines. In defence, apart from being a point down in Toughness, they're just as good again.

It's in close combat where they're low Strength and Toughness brings them down.

Solution, keep them at range and play to their strengths. If you can keep your opponent away from them then you're effectively getting cut-price Marines.

But close combat will happen and it's there that Acts of Faith can come in handy.

For special weapons I'm inclined to go with flamers and stick them in a Repressor. I'll be writing another article about that in due course. Otherwise give them a Heavy Bolter and stand them back, blasting away and playing to the great strengths they have.

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