Welcome to Conflict Valorax, an open-ended narrative campaign for Warhammer 40,000 set deep within the Ultima Segmentum on the Eastern Fringe of the galaxy and close to the limit of mankind’s domain. The purpose of this campaign narrative is to richly detail the setting and history of the Valorax star system in order to bring a depth and storyline to ongoing games set within the Warhammer 40,000 universe. Games of Warhammer 40,000, Epic, Inquisitor, Aeronautica Imperialis, Space Crusade, Space Hulk and Battlefleet Gothic are all set within this greater context, each conflict adding detail to the ongoing plot.
Showing posts with label Necrons. Show all posts
Showing posts with label Necrons. Show all posts

Monday, 7 March 2011

Another Failure

Necrons vs Deinosus Crimson Blades | Rob v Tim | 40k | 51 | 108.997.M41


In the far Chillward regions of Kaltirey, the Necrons continued their implacable march Scorchward. They had passed now outside the vicinity of any Guard outposts and moved now through the deep snow fields, blasted by blizzards but moving ever onward nonetheless.
But ahead of them, silhouetted figures moved in the snowstorm. The Necrons slowed, narrowing their visual detection units. Suddenly explosive shells streamed out of the white mist, hammering into their lines and the Deinosus Space Marines ran forward, Triceranoughts bellowing in fury as their cortex units flooded their systems with rage inducing hormones.
The Necrons showed no fear or surprise. They had defeated this opponent before after a series of tactical validations. They calculated only a 17% chance of significant loss now.

The Bladelords and Hunters ran forward, opening fire with bolters, plasmaguns and meltaguns, bringing down the lead Necrons, but scuttling fast round their flank came a gigantic insectile Tomb Stalker. It didn’t slow as it parted the ranks of the Bladelors, ignoring their bolt and plasma shots, ripping them apart one by one.
The Necron ranks opened for a moment and floating forward came the sinister form of the Necron C’tan: the Deceiver. The marines ran forward led by Felix Wulf and engaged him but they lacked the strength to harm him at all! Methodically, the Deceiver started to crush them, one after another. Realising the situation was untenable, Felix Wulf ordered his squad sergeant to activate his homing beacon.
The air started to crackle and spark, the godlike Deceiver pausing momentarily as it crushed the larynx on one of the marines. Then the sergeant transmatted up to the orbiting Black Scabbard and the Mammoth landed hard in its place. The great hairy beat trumpeted and crashed into the C’tan, knocking him back and Felix grinned. “Take that you bastard!”
But even the mammoth barely had sufficient strength to wound the Deceiver while every return blow tore chunks out of its flesh. It wasn’t going to work!
And meanwhile, the Necron warriors continued to march implacably forward.

"You will leave this battlefield immediately you hairy brute!"
A team of Raptor Riders pulled ahead of the Space Marine line, engaging a unit of Immortals. Their powerful weapons and the strength of the raptors’ jaws proved to be a dangerous combination, but any victory was insufficient. Both Triceranoughts were crippled now; the aggressive strength of the Deinosus battle group was diminishing to the critical level.

There was nothing now for it but to call a withdrawal.  
Captain Woolf put the withdrawal code out across the com and slipped out of the reach of the deceiver’s swinging fists as it ripped the Mammoth into its constituent parts.
The battle was over; and once again the Space Marines of the Deinosus battle Company had failed to halt the Necron advance.

Wednesday, 23 February 2011

Spotlight On... The Forge World Necron Tomb Stalker

And now a word from a friend of mine…
I’ve been playing against Rob for a couple of years now and not only is he a nice guy he has an annoying habit of beating me.
Rob is an independent stockiest (which was how we met originally) and sells very reasonably miniatures from his site Warscape Forty K.


The first time I heard that Forge World were bringing out a Necron tomb stalker I had to have one, if you know Necrons you know why a close combat unit like the stalker is a must. Last year’s Games Day (2010) at the NEC was the first time i saw the Necron tomb stalker and boy did it look good. The guys at Forge World had painted it so it looked like chrome and they put the stalker on a Tau piranha so it look as if the stalker was running over the downed piranha, at that point i had to have one.  



I asked for the Necron tomb stalker as a birthday present and was over the moon to get one. as I started to unpacking the stalker i realized that it was going to take all my modelling knowhow to make it. I’ve always  been told that Forge Word models can be tricky to make because of the resin and the washing needed before painting. None of that was a problem. It was the stalker’s multi parts that had to be glued together and held in position which was the problem. 




This was the first model that I’ve build from the base up. I wanted the Necron tomb stalker to look like it was coming over a mound of earth and attacking its enemy. I had to build the base then build the stalker over the contours of the mound of earth and at this point it got very interesting. As you can imagine trying to get the correct pose and making sure all the body parts and legs stayed in the correct place was a nightmare. But after a lot of blood sweat and tears I eventually finished it. I’ve now had a few games with the Necron tomb stalker and it’s a good unit to have and at 195 points isn’t too expensive.


 Thanks Rob!

Saturday, 19 February 2011

On Dark Wings

Dark Eldar v Necrons | Tim v Rob | 40k | 45 | 101.997.M41

One faction had yet to appear in the Valorax Crucible but they had long been watching the planet.

As always, their agenda was multi-faceted and yet to be revealed but the first target of that mission was based in the ruined town of Frostgate, not far from the Freeze and close to the Necron Tomb Complex.

Too close to the Necron Tomb Complex.


As the Dark Eldar moved through the frozen city their sharp senses detected dozens of metallic footsteps echoing amongst the ruins along with the fizz of gauss weaponry.

They fanned out immediately, readying their splinter weapons. They had hoped to avoid contact of this nature but they were ready for it nonetheless.

The Necrons came into view and the Dark Eldar took up position in cover, shooting through windows and cracks in the masonry. The Necrons were completely undeterred. Their objective was to cleanse the area of all resistance. They did not even use what available cover there was. To them, the victory was already determined, calculated to encompass all possible variables.

Except they hadn’t taken into account the wild card nature of Dark Eldar tactical acumen.

The Dark Eldar gave fire, redeployed and gave fire again. The silver warriors did their best to fight back but they lacked the speed to deal with the subtle feints and withdrawals.

In less than an hour, every Necron warrior was a sparking ruin and barely half a dozen Dark Eldar warriors had been injured. The dark ones held the battlefield and that left them free to pursue that agenda.

They moved off through the ruins, leaving the broken metallic shells behind them, leaving no clue to the real reason for their presence there.